![]() This type of puzzle is good for linking two game rooms together. The door must be shut to see the clues, so the player must communicate with other players using a speaking tube, walkie-talkies, or a tiny door flap. Inside this tiny room are the clues or steps needed to solve a larger puzzle that is outside this room. Make a small room or closet that is big enough for only one player to fit inside. Many players will skip over the backward letters, aiming to get red herring clues from the writing. These letters become clear when the piece of writing is viewed in the mirror. This means that teamwork is needed for one person to view the activity in the mirror and give directions as team members work to solve the puzzle.Ī piece of writing can be supplied with random-looking backward letters. Players have to place objects in a certain order to obtain a clue, but the order must be from the perspective of the mirror. Make the puzzle visible only in the mirror. The players will see the obvious need to break the glass to obtain the clue or object, but it will be very difficult for most to bring themselves to do it. Give the players an object suitable to safely break the glass. ![]() Obtain or make a sugar glass window or another object that must be broken to retrieve a clue from behind. They will need a manual and some teamwork to boot the computer. For most players, this is exciting ancient technology and very difficult to do. They find an old EPROM to install on the motherboard.Īlternatively, they are required to use an old boot disk and DOS operating system to work the computer. Players must disable a weapon or power up a security system from this console. In this scenario, an old computer console sits in the room, but it will not boot up. For additional difficulty, the puzzle resets if the electricity feed stops, causing the entire group to lose time by starting over. When the player stops pedaling the light goes out.Īlternatively, the puzzle itself is electronic, and powered by the stationary bicycle. For example, a stationary bike could be used to provide power to a small light bulb by which other players solve a difficult puzzle. This type of puzzle requires that one or more players provide electricity to power a puzzle console or the light to solve a puzzle. Players must leave the blacklight on, and then begin hunting for documents and objects in the room that have secret clues that are revealed in the blacklight. To make it harder, the blacklight does not reveal anything at first. For easy play, it can be switched on revealing a clue written on the wall in invisible blacklight paint. Players must use clues to find a hidden wall switch to turn on a clue-revealing light bulb. For instance, the blacklight can illuminate a small rune that reveals the loose floor board. This flashlight can be used to reveal clues to objects hidden in the room. ![]() Make your players find a small blacklight flashlight. Put a piece of furniture and a rug over the spot, so it requires multiple steps of discovery. Go for it, but make the loose board hard to find. Everyone loves the idea of something hidden under a floorboard. ![]() Perhaps a clear marble fits into a puzzle and is found inside a small fish tank or vase of flowers. It is pretty common to require users to drain dirty water or reach into dirty water, but placing a clear object in clear water can be incredibly difficult to see, especially in low light. Furniture cushions are usually flipped over, but you could require that players zip open cushions, or even install zippers in upholstery underneath chairs that have to be opened to find an object, envelope, or notebook. Here are a few hiding places that you may not have considered, that you could use in your escape room design. Of course, this is a staple for every escape room scenario because objects can be hidden anywhere, and the hiding places are unique to each escape room and each object.
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